Timeline
March 2021
March 2021
Role
Game designer
Game designer
Platform
Unity
Unity
I built this Roll-a-Ball game in Unity for a VR class project and learned a thing or two about creating custom scripts with C# and using code to build a basic user interface. This was an opportunity for me to brush up on good version control habits in GitHub and markdown syntax I learned from an intro web design class.
This was a real step up from the misshapen doughnuts I've been making in Blender but ultimately a rewarding process.
GitHub repo link here.